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	<title>Comments on: Game Itch</title>
	<link>http://www.virtualthought.net/2005/12/01/game-itch/</link>
	<description>My Clever Taglineâ„¢</description>
	<pubDate>Tue, 07 Feb 2012 09:00:06 +0000</pubDate>
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		<title>By: sean</title>
		<link>http://www.virtualthought.net/2005/12/01/game-itch/#comment-76</link>
		<author>sean</author>
		<pubDate>Tue, 06 Dec 2005 17:28:21 +0000</pubDate>
		<guid>http://www.virtualthought.net/2005/12/01/game-itch/#comment-76</guid>
		<description>Proce55ing is neat for a number of reasons, like the IDE is self-contained and you don’t have to worry about build files or project management issues.  It also always starts you off in “Sketch” mode, which is how I think when I’m doing artsy stuff- I’m going to experiment and prototype and I intend to have lots of throw-aways.  Sketch Mode doesn’t force me to commit to names for evertyhing or even a place to store files on disk.  Just load and code.&lt;br /&gt;
&lt;br /&gt;
That said, I would recommend first deciding what kind of game you want to write.  That will guide your decisions regarding the most appropriate implementation language/platform.&lt;br /&gt;
&lt;br /&gt;
On the other hand if you just want to experiment with new languages/api’s with the primary goal of becoming more proficient or broadening your horizons I say do lots of little projects in each one of these languages.&lt;br /&gt;
&lt;br /&gt;
p.s. fuck objective-c.</description>
		<content:encoded><![CDATA[<p>Proce55ing is neat for a number of reasons, like the IDE is self-contained and you don’t have to worry about build files or project management issues.  It also always starts you off in “Sketch” mode, which is how I think when I’m doing artsy stuff- I’m going to experiment and prototype and I intend to have lots of throw-aways.  Sketch Mode doesn’t force me to commit to names for evertyhing or even a place to store files on disk.  Just load and code.</p>
<p>That said, I would recommend first deciding what kind of game you want to write.  That will guide your decisions regarding the most appropriate implementation language/platform.</p>
<p>On the other hand if you just want to experiment with new languages/api’s with the primary goal of becoming more proficient or broadening your horizons I say do lots of little projects in each one of these languages.</p>
<p>p.s. fuck objective-c.</p>
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		<title>By: ZMan</title>
		<link>http://www.virtualthought.net/2005/12/01/game-itch/#comment-75</link>
		<author>ZMan</author>
		<pubDate>Tue, 06 Dec 2005 04:52:32 +0000</pubDate>
		<guid>http://www.virtualthought.net/2005/12/01/game-itch/#comment-75</guid>
		<description>That link about DX10 is some of the worst reporting I ever read.&lt;br /&gt;
&lt;br /&gt;
Yes DX10 isn’t backwrds compatible, but vista ships with DX9 that &lt;strong&gt;is&lt;/strong&gt; so all the games will work and your managed directx code will continue to work too. Its not through any kind of emulation, nor will there be any kind of slow down. Watch the PDC talks on msdn about Direct3d if you want the full scoop.</description>
		<content:encoded><![CDATA[<p>That link about DX10 is some of the worst reporting I ever read.</p>
<p>Yes DX10 isn’t backwrds compatible, but vista ships with DX9 that <strong>is</strong> so all the games will work and your managed directx code will continue to work too. Its not through any kind of emulation, nor will there be any kind of slow down. Watch the PDC talks on msdn about Direct3d if you want the full scoop.</p>
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